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Aminet 35
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Aminet 35 (2000)(Schatztruhe)[!][Feb 2000].iso
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shoot
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ADescentSrc.lha
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descent
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main
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menu.c
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C/C++ Source or Header
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1998-11-09
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31KB
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1,141 lines
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /usr/CVS/descent/main/menu.c,v $
* $Revision: 1.7 $
* $Author: nobody $
* $Date: 1998/11/09 22:20:36 $
*
* Inferno main menu.
*
*
*
*/
#pragma off (unreferenced)
static char rcsid[] = "$Id: menu.c,v 1.7 1998/11/09 22:20:36 nobody Exp $";
#pragma on (unreferenced)
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdarg.h>
#include <errno.h>
#include "menu.h"
#include "inferno.h"
#include "game.h"
#include "gr.h"
#include "key.h"
#include "iff.h"
#include "mem.h"
#include "error.h"
#include "bm.h"
#include "screens.h"
#include "mono.h"
#include "cflib.h"
#include "joy.h"
#include "vecmat.h"
#include "effects.h"
#include "slew.h"
#include "gamemine.h"
#include "gamesave.h"
#include "palette.h"
#include "args.h"
#include "newdemo.h"
#include "timer.h"
#include "sounds.h"
#include "gameseq.h"
#include "text.h"
#include "gamefont.h"
#include "newmenu.h"
#include "network.h"
#include "scores.h"
#include "joydefs.h"
#include "modem.h"
#include "playsave.h"
#include "multi.h"
#include "kconfig.h"
#include "titles.h"
#include "credits.h"
#include "texmap.h"
#include "polyobj.h"
#include "state.h"
#include "mission.h"
#include "songs.h"
#include "config.h"
#ifdef EDITOR
#include "editor/editor.h"
#endif
#ifdef VIRGIN
#include "VirgeTexture.h"
#endif
#ifdef WARP3D
#include "Warp3D.h"
#endif
//char *menu_difficulty_text[] = { "Trainee", "Rookie", "Fighter", "Hotshot", "Insane" };
//char *menu_detail_text[] = { "Lowest", "Low", "Medium", "High", "Highest", "", "Custom..." };
#define MENU_NEW_GAME 0
#define MENU_GAME 1
#define MENU_EDITOR 2
#define MENU_VIEW_SCORES 3
#define MENU_QUIT 4
#define MENU_LOAD_GAME 5
#define MENU_SAVE_GAME 6
#define MENU_DEMO_PLAY 8
#define MENU_LOAD_LEVEL 9
#define MENU_START_NETGAME 10
#define MENU_JOIN_NETGAME 11
#define MENU_CONFIG 13
#define MENU_REJOIN_NETGAME 14
#define MENU_DIFFICULTY 15
#define MENU_START_SERIAL 18
#define MENU_HELP 19
#define MENU_NEW_PLAYER 20
#define MENU_MULTIPLAYER 21
#define MENU_STOP_MODEM 22
#define MENU_SHOW_CREDITS 23
#define MENU_ORDER_INFO 24
#define MENU_PLAY_SONG 25
//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
#define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)
extern int last_joy_time; //last time the joystick was used
#define speedtest_on 0
ubyte do_auto_demo = 1; // Flag used to enable auto demo starting in main menu.
int Player_default_difficulty; // Last difficulty level chosen by the player
int Auto_leveling_on = 0;
int Menu_draw_copyright = 0;
void autodemo_menu_check(int nitems, newmenu_item * items, int *last_key, int citem )
{
int curtime;
nitems = nitems;
items=items;
citem = citem;
//draw copyright message
if ( Menu_draw_copyright ) {
Menu_draw_copyright = 0;
gr_set_current_canvas(NULL);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(6,6,6),-1);
gr_printf(0x8000,grd_curcanv->cv_bitmap.bm_h-GAME_FONT->ft_h-2,TXT_COPYRIGHT);
gr_update(NULL);
}
// Don't allow them to hit ESC in the main menu.
if (*last_key==KEY_ESC) *last_key = 0;
if ( do_auto_demo ) {
curtime = timer_get_approx_seconds();
//if ( ((keyd_time_when_last_pressed+i2f(20)) < curtime) && ((last_joy_time+i2f(20)) < curtime) && (!speedtest_on) ) {
if ( ((keyd_time_when_last_pressed+i2f(45)) < curtime) && (!speedtest_on) ) {
keyd_time_when_last_pressed = curtime; // Reset timer so that disk won't thrash if no demos.
newdemo_start_playback(NULL); // Randomly pick a file
if (Newdemo_state == ND_STATE_PLAYBACK) {
Function_mode = FMODE_GAME;
*last_key = -2;
}
}
}
}
//static int First_time = 1;
static int main_menu_choice = 0;
// -----------------------------------------------------------------------------
// Create the main menu.
void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
{
int num_options;
#ifndef DEMO_ONLY
num_options = 0;
// // Move down to allow for space to display "Destination Saturn"
// if (Saturn) {
// int i;
//
// for (i=0; i<4; i++)
// ADD_ITEM("", 0, -1);
//
// if (First_time) {
// main_menu_choice = 4;
// First_time = 0;
// }
// }
ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);
#ifdef SHAREWARE
if (get_game_list(NULL)>0)
#endif
ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);
ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);
ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
#ifdef SHAREWARE
ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
#endif
ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
#endif
ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);
#ifndef RELEASE
if (!(Game_mode & GM_MULTI )) {
//m[num_options].type=NM_TYPE_TEXT;
//m[num_options++].text=" Debug options:";
ADD_ITEM(" Load level...",MENU_LOAD_LEVEL ,KEY_N);
#ifdef EDITOR
ADD_ITEM(" Editor", MENU_EDITOR, KEY_E);
#endif
}
ADD_ITEM( " Play song", MENU_PLAY_SONG, -1 );
#endif
*callers_num_options = num_options;
}
//returns number of item chosen
int DoMenu()
{
int menu_choice[25];
newmenu_item m[25];
int num_options = 0;
if ( Players[Player_num].callsign[0]==0 ) {
RegisterPlayer();
return 0;
}
if ((Game_mode & GM_SERIAL) || (Game_mode & GM_MODEM)) {
do_option(MENU_START_SERIAL);
return 0;
}
create_main_menu(m, menu_choice, &num_options);
gr_update(NULL);
do {
keyd_time_when_last_pressed = timer_get_fixed_seconds(); // .. 20 seconds from now!
if (main_menu_choice < 0 ) main_menu_choice = 0;
Menu_draw_copyright = 1;
main_menu_choice = newmenu_do2( "", NULL, num_options, m, autodemo_menu_check, main_menu_choice, Menu_pcx_name);
if ( main_menu_choice > -1 ) do_option(menu_choice[main_menu_choice]);
create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games.
} while( Function_mode==FMODE_MENU );
if ( Function_mode==FMODE_GAME )
gr_palette_fade_out( gr_palette, 32, 0 );
return main_menu_choice;
}
extern void show_order_form(void); // John didn't want this in inferno.h so I just externed it.
//returns flag, true means quit menu
void do_option ( int select)
{
switch (select) {
case MENU_NEW_GAME:
do_new_game_menu();
break;
case MENU_GAME:
break;
case MENU_DEMO_PLAY:
{
char demo_file[16];
if (newmenu_get_filename( TXT_SELECT_DEMO, "*.dem", demo_file, 1 )) {
newdemo_start_playback(demo_file);
}
}
break;
case MENU_LOAD_GAME:
#ifdef SHAREWARE
do_load_game_menu();
#else
state_restore_all(0);
#endif
break;
#ifdef EDITOR
case MENU_EDITOR:
Function_mode = FMODE_EDITOR;
init_cockpit();
break;
#endif
case MENU_VIEW_SCORES:
gr_palette_fade_out( gr_palette,32,0 );
scores_view(-1);
break;
#ifdef SHAREWARE
case MENU_ORDER_INFO:
show_order_form();
break;
#endif
case MENU_QUIT:
#ifdef EDITOR
if (! SafetyCheck()) break;
#endif
gr_palette_fade_out( gr_palette,32,0);
Function_mode = FMODE_EXIT;
break;
case MENU_NEW_PLAYER:
RegisterPlayer(); //1 == allow escape out of menu
break;
case MENU_HELP:
do_show_help();
break;
#ifndef RELEASE
case MENU_PLAY_SONG: {
int i;
char * m[MAX_SONGS];
for (i=0;i<MAX_SONGS;i++) {
m[i] = Songs[i].filename;
}
i = newmenu_listbox( "Select Song", MAX_SONGS, m, 1, NULL );
if ( i > -1 ) {
songs_play_song( i, 0 );
}
}
break;
case MENU_LOAD_LEVEL: {
newmenu_item m;
char text[10]="\0";
int new_level_num;
m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
newmenu_do( NULL, "Enter level to load", 1, &m, NULL );
new_level_num = atoi(m.text);
if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level) {
gr_palette_fade_out( gr_palette, 32, 0 );
StartNewGame(new_level_num);
}
break;
}
#endif
case MENU_START_NETGAME:
#ifdef NETWORK
//temp!
load_mission(0);
network_start_game();
#endif
break;
case MENU_JOIN_NETGAME:
//temp!
#ifdef NETWORK
load_mission(0);
network_join_game();
#endif
break;
case MENU_START_SERIAL:
#ifdef NETWORK
com_main_menu();
#endif
break;
case MENU_MULTIPLAYER:
do_multi_player_menu();
break;
case MENU_CONFIG:
do_options_menu();
break;
case MENU_SHOW_CREDITS:
gr_palette_fade_out( gr_palette,32,0);
credits_show();
break;
default:
Error("Unknown option %d in do_option",select);
break;
}
}
int do_difficulty_menu()
{
int s;
newmenu_item m[5];
m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0);
m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1);
m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2);
m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3);
m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4);
s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, Difficulty_level);
if (s > -1 ) {
if (s != Difficulty_level)
{
Player_default_difficulty = s;
write_player_file();
}
Difficulty_level = s;
mprintf((0, "%s %s %i\n", TXT_DIFFICULTY_LEVEL, TXT_SET_TO, Difficulty_level));
return 1;
}
return 0;
}
int Max_debris_objects, Max_objects_onscreen_detailed;
int Max_linear_depth_objects;
byte Object_complexity=2, Object_detail=2;
byte Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2;
byte Render_depths[NUM_DETAIL_LEVELS-1] = { 6, 9, 12, 15, 20};
byte Max_perspective_depths[NUM_DETAIL_LEVELS-1] = { 1, 2, 3, 5, 8};
byte Max_linear_depths[NUM_DETAIL_LEVELS-1] = { 3, 5, 7, 10, 17};
byte Max_linear_depths_objects[NUM_DETAIL_LEVELS-1] = { 1, 2, 3, 5, 12};
byte Max_debris_objects_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 7, 10, 15};
byte Max_objects_onscreen_detailed_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 7, 10, 15};
byte Smts_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 8, 16, 50}; // threshold for models to go to lower detail model, gets multiplied by obj->size
byte Max_sound_channels[NUM_DETAIL_LEVELS-1] = { 2, 4, 8, 12, 16};
// -----------------------------------------------------------------------------
// Set detail level based stuff.
// Note: Highest detail level (detail_level == NUM_DETAIL_LEVELS-1) is custom detail level.
void set_detail_level_parameters(int detail_level)
{
Assert((detail_level >= 0) && (detail_level < NUM_DETAIL_LEVELS));
if (detail_level < NUM_DETAIL_LEVELS-1) {
Render_depth = Render_depths[detail_level];
Max_perspective_depth = Max_perspective_depths[detail_level];
Max_linear_depth = Max_linear_depths[detail_level];
Max_linear_depth_objects = Max_linear_depths_objects[detail_level];
Max_debris_objects = Max_debris_objects_list[detail_level];
Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[detail_level];
Simple_model_threshhold_scale = Smts_list[detail_level];
digi_set_max_channels( Max_sound_channels[ detail_level ] );
// Set custom menu defaults.
Object_complexity = detail_level;
Wall_render_depth = detail_level;
Object_detail = detail_level;
Wall_detail = detail_level;
Debris_amount = detail_level;
SoundChannels = detail_level;
}
}
// -----------------------------------------------------------------------------
void do_detail_level_menu(void)
{
int s;
newmenu_item m[7];
m[0].type=NM_TYPE_MENU; m[0].text=MENU_DETAIL_TEXT(0);
m[1].type=NM_TYPE_MENU; m[1].text=MENU_DETAIL_TEXT(1);
m[2].type=NM_TYPE_MENU; m[2].text=MENU_DETAIL_TEXT(2);
m[3].type=NM_TYPE_MENU; m[3].text=MENU_DETAIL_TEXT(3);
m[4].type=NM_TYPE_MENU; m[4].text=MENU_DETAIL_TEXT(4);
m[5].type=NM_TYPE_TEXT; m[5].text="";
m[6].type=NM_TYPE_MENU; m[6].text=MENU_DETAIL_TEXT(5);
s = newmenu_do1( NULL, TXT_DETAIL_LEVEL , NDL+2, m, NULL, Detail_level);
if (s > -1 ) {
switch (s) {
case 0:
case 1:
case 2:
case 3:
case 4:
Detail_level = s;
mprintf((0, "Detail level set to %i\n", Detail_level));
set_detail_level_parameters(Detail_level);
break;
case 6:
Detail_level = 5;
do_detail_level_menu_custom();
break;
}
}
}
// -----------------------------------------------------------------------------
void do_detail_level_menu_custom_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
{
nitems = nitems;
*last_key = *last_key;
citem = citem;
Object_complexity = items[0].value;
Object_detail = items[1].value;
Wall_detail = items[2].value;
Wall_render_depth = items[3].value;
Debris_amount = items[4].value;
SoundChannels = items[5].value;
}
void set_custom_detail_vars(void)
{
Render_depth = Render_depths[Wall_render_depth];
Max_perspective_depth = Max_perspective_depths[Wall_detail];
Max_linear_depth = Max_linear_depths[Wall_detail];
Max_debris_objects = Max_debris_objects_list[Debris_amount];
Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[Object_complexity];
Simple_model_threshhold_scale = Smts_list[Object_complexity];
Max_linear_depth_objects = Max_linear_depths_objects[Object_detail];
digi_set_max_channels( Max_sound_channels[ SoundChannels ] );
}
// -----------------------------------------------------------------------------
void do_detail_level_menu_custom(void)
{
int s=0;
newmenu_item m[7];
do {
m[0].type = NM_TYPE_SLIDER;
m[0].text = TXT_OBJ_COMPLEXITY;
m[0].value = Object_complexity;
m[0].min_value = 0;
m[0].max_value = NDL-1;
m[1].type = NM_TYPE_SLIDER;
m[1].text = TXT_OBJ_DETAIL;
m[1].value = Object_detail;
m[1].min_value = 0;
m[1].max_value = NDL-1;
m[2].type = NM_TYPE_SLIDER;
m[2].text = TXT_WALL_DETAIL;
m[2].value = Wall_detail;
m[2].min_value = 0;
m[2].max_value = NDL-1;
m[3].type = NM_TYPE_SLIDER;
m[3].text = TXT_WALL_RENDER_DEPTH;
m[3].value = Wall_render_depth;
m[3].min_value = 0;
m[3].max_value = NDL-1;
m[4].type = NM_TYPE_SLIDER;
m[4].text= TXT_DEBRIS_AMOUNT;
m[4].value = Debris_amount;
m[4].min_value = 0;
m[4].max_value = NDL-1;
m[5].type = NM_TYPE_SLIDER;
m[5].text= TXT_SOUND_CHANNELS;
m[5].value = SoundChannels;
m[5].min_value = 0;
m[5].max_value = NDL-1;
m[6].type = NM_TYPE_TEXT;
m[6].text= TXT_LO_HI;
s = newmenu_do1( NULL, TXT_DETAIL_CUSTOM, 7, m, do_detail_level_menu_custom_menuset, s);
} while (s > -1);
set_custom_detail_vars();
}
do_new_game_menu()
{
int n_missions,new_level_num,player_highest_level;
#ifndef SHAREWARE
n_missions = build_mission_list(0);
if (n_missions > 1) {
int new_mission_num,i, default_mission;
char * m[MAX_MISSIONS];
default_mission = 0;
for (i=0;i<n_missions;i++) {
m[i] = Mission_list[i].mission_name;
if ( !stricmp( m[i], config_last_mission ) )
default_mission = i;
}
new_mission_num = newmenu_listbox1( "New Game\n\nSelect mission", n_missions, m, 1, default_mission, NULL );
gr_update(NULL);
if (new_mission_num == -1)
return; //abort!
strcpy(config_last_mission, m[new_mission_num] );
if (!load_mission(new_mission_num)) {
nm_messagebox( NULL, 1, TXT_OK, "Error in Mission file");
return;
}
}
#endif
new_level_num = 1;
player_highest_level = get_highest_level();
if (player_highest_level > Last_level)
player_highest_level = Last_level;
if (player_highest_level > 1) {
newmenu_item m[2];
char info_text[80];
char num_text[10];
int choice;
try_again:
sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level);
m[0].type=NM_TYPE_TEXT; m[0].text = info_text;
m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text;
strcpy(num_text,"1");
choice = newmenu_do( NULL, TXT_SELECT_START_LEV, 2, &m, NULL );
if (choice==-1 || m[1].text[0]==0)
return;
new_level_num = atoi(m[1].text);
if (!(new_level_num>0 && new_level_num<=player_highest_level)) {
m[0].text = TXT_ENTER_TO_CONT;
nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL);
goto try_again;
}
}
Difficulty_level = Player_default_difficulty;
if (!do_difficulty_menu())
return;
#ifdef VIRGIN
MakeBitValues();
#endif
#ifdef WARP3D
WARP_MakeBitValues();
#endif
gr_palette_fade_out( gr_palette, 32, 0 );
#ifdef PSX_BUILD_TOOLS
{
int i;
for (i=Last_secret_level; i<=Last_level; i++ ) {
if ( i!=0 )
StartNewGame(i);
}
}
#endif
StartNewGame(new_level_num);
}
do_load_game_menu()
{
newmenu_item m[N_SAVE_SLOTS];
char *saved_text[N_SAVE_SLOTS];
int i,choice;
get_game_list(saved_text);
for (i=0;i<N_SAVE_SLOTS;i++) {
if (saved_text[i][0]) {
m[i].type = NM_TYPE_MENU;
m[i].text = saved_text[i];
}
else {
m[i].type = NM_TYPE_TEXT;
m[i].text = TXT_EMPTY;
}
}
choice = newmenu_do( NULL, TXT_LOAD_GAME, N_SAVE_SLOTS, m, NULL );
if (choice != -1) {
int ret;
if ((ret=load_player_game(choice)) == 0)
ResumeSavedGame(Players[Player_num].level);
else {
newmenu_item m1[3];
m1[0].type = NM_TYPE_TEXT; m1[0].text = strerror(ret);
m1[1].type = NM_TYPE_TEXT; m1[1].text = "";
m1[2].type = NM_TYPE_TEXT; m1[2].text = TXT_ENTER_TO_CONT;
newmenu_do( NULL, TXT_ERR_LOADING_GAME, 3, m1, NULL );
}
}
}
do_save_game_menu()
{
newmenu_item m[N_SAVE_SLOTS];
char *saved_text_ptrs[N_SAVE_SLOTS];
char menu_text[N_SAVE_SLOTS][GAME_NAME_LEN+1]; //+1 for terminating zero
int i,choice;
get_game_list(saved_text_ptrs);
for (i=0;i<N_SAVE_SLOTS;i++) {
strcpy(menu_text[i],saved_text_ptrs[i]);
m[i].type = NM_TYPE_INPUT_MENU;
m[i].text_len = GAME_NAME_LEN;
m[i].text = menu_text[i];
if (!menu_text[i][0])
strcpy(menu_text[i],TXT_EMPTY);
}
choice = newmenu_do( NULL, TXT_SAVE_GAME_SLOTS, N_SAVE_SLOTS, m, NULL );
if (choice != -1) {
int ret;
if ((ret=save_player_game(choice,m[choice].text)) != 0)
nm_messagebox( NULL,1, TXT_CONTINUE,"%s\n%s\n\n", TXT_SAVE_ERROR, strerror(ret));
}
}
extern void GameLoop(int, int );
void joydef_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
{
nitems=nitems;
*last_key = *last_key;
if ( citem==4) {
gr_palette_set_gamma(items[4].value);
}
if ( Config_digi_volume != items[0].value ) {
Config_digi_volume = items[0].value;
digi_set_digi_volume( (Config_digi_volume*32768)/8 );
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
}
if (Config_midi_volume != items[1].value ) {
Config_midi_volume = items[1].value;
digi_set_midi_volume( (Config_midi_volume*128)/8 );
}
}
//this change was made in DESCENT.TEX, but since we're not including that
//file in the v1.1 update, we're making the change in the code here also
#ifdef SHAREWARE
#undef TXT_JOYS_SENSITIVITY
#define TXT_JOYS_SENSITIVITY "Joystick/Mouse\nSensitivity"
#endif
#ifdef VIRGIN
void do_virge_fps_menu(void)
{
newmenu_item m[4];
extern int VirgeFPSLimit;
int item;
m[0].type = NM_TYPE_CHECK; m[0].text = "Limit FPS Rate";
m[1].type = NM_TYPE_TEXT; m[1].text = "Max FPS Rate:";
m[2].type = NM_TYPE_NUMBER; m[2].text = "Frames/sec"; m[2].value = VirgeFPSLimit;
m[2].min_value = 5; m[2].max_value=40;
if (VirgeFPSLimit > 0) m[0].value = 1;
else m[0].value = 0;
item = newmenu_do("FPS Blocker", "ESC to cancel", 3, m, NULL);
if (item>-1) {
if (m[0].value == 0) {
VirgeSetFPSLimit(0);
return;
}
VirgeSetFPSLimit(m[2].value);
}
}
void do_virge_menu(void)
{
newmenu_item m[10];
int nitems;
int i=0;
extern int VirgeFilter;
extern int VirgeTMapper;
extern int VirgeModulateLight;
loop:
m[0].type = NM_TYPE_CHECK; m[0].text = "Bilinear Filtering"; m[0].value = VirgeFilter;
m[1].type = NM_TYPE_CHECK; m[1].text = "Flashing Light"; m[1].value = VirgeModulateLight;
m[2].type = NM_TYPE_TEXT; m[2].text = "Texture Mapper";
m[3].type = NM_TYPE_RADIO; m[3].text = "SubPixel Mapper (req. FPU)"; m[3].value = 0; m[3].group = 0;
m[4].type = NM_TYPE_RADIO; m[4].text = "FullPixel Mapper"; m[4].value = 0; m[4].group = 0;
m[5].type = NM_TYPE_RADIO; m[5].text = "SubPixel Persp. (req. FPU)"; m[5].value = 0; m[5].group = 0;
m[6].type = NM_TYPE_TEXT; m[6].text = "Other options...";
m[7].type = NM_TYPE_MENU; m[7].text = "FPS Limiter...";
switch(VirgeTMapper) {
case 0:
m[3].value = 1; m[4].value = 0; m[5].value = 0;
break;
case 1:
m[3].value = 0; m[4].value = 1; m[5].value = 0;
break;
case 2:
m[3].value = 0; m[4].value = 0; m[5].value = 1;
break;
}
nitems = 8;
i = newmenu_do1("ViRGE Menu", "ESC to cancel", nitems, m,NULL ,i);
if (i==-1) return;
if (i==7) {
do_virge_fps_menu();
goto loop;
}
if (m[0].value == 1) VirgeBilinearOn();
else VirgeBilinearOff();
VirgeSetModulate(m[1].value);
if (m[3].value == 1) VirgeSetMapper(0); // SubPixels/FPU
else if (m[4].value == 1) VirgeSetMapper(1); // FullPixels/INT
else if (m[5].value == 1) VirgeSetMapper(2); // SubPixelsPerp/FPU
else VirgeSetMapper(-1); // Default
}
#endif
#ifdef WARP3D
void do_warp_filter_menu(void)
{
newmenu_item m[10];
int i = 0, j = 0;
do {
m[0].type = NM_TYPE_TEXT; m[0].text = "Texture";
m[1].type = NM_TYPE_RADIO; m[1].text = "Nearest"; m[1].group = 0;
m[2].type = NM_TYPE_RADIO; m[2].text = "Linear"; m[2].group = 0;
m[3].type = NM_TYPE_TEXT; m[3].text = "Depth";
m[4].type = NM_TYPE_RADIO; m[4].text = "Nearest"; m[4].group = 1;
m[5].type = NM_TYPE_RADIO; m[5].text = "Linear"; m[5].group = 1;
switch (WARP_Filter) {
case 0: m[1].value = 1;
m[2].value = 0;
break;
case 1: m[1].value = 0;
m[2].value = 1;
break;
}
switch (WARP_Depth) {
case 0: m[4].value = 1;
m[5].value = 0;
break;
case 1: m[4].value = 0;
m[5].value = 1;
break;
}
i = newmenu_do1( "Filtering", NULL, 6, m, 0, i );
if (i == -1) break;
if (m[1].value == 1) WARP_Filter = 0;
else WARP_Filter = 1;
if (m[4].value == 1) WARP_Depth = 0;
else WARP_Depth = 1;
} while (i > -1);
WARP_UpdateTextureCache();
}
void do_warp_texture_menu(void)
{
newmenu_item m[10];
int i = 0;
ULONG oldmipmap = WARP_MipMap;
do {
m[0].type = NM_TYPE_RADIO; m[0].text = "Perspective"; m[0].group = 0;
m[1].type = NM_TYPE_RADIO; m[1].text = "Linear"; m[1].group = 0;
m[2].type = NM_TYPE_CHECK; m[2].text = "Mapping"; m[2].value = WARP_TMap;
m[3].type = NM_TYPE_CHECK; m[3].text = "MipMapping"; m[3].value = WARP_MipMap;
m[4].type = NM_TYPE_SLIDER; m[4].text ="LightFX"; m[4].value = (int)WARP_MFactor; m[4].min_value = 0; m[4].max_value = 8;
if (WARP_Persp == 1) {
m[0].value = 1;
m[1].value = 0;
} else {
m[0].value = 0;
m[1].value = 1;
}
i = newmenu_do1( NULL, "Texture Mapping", 5, m, 0, i );
if (i == -1) break;
switch (i) {
case 0: WARP_Persp = 1;
break;
case 1: WARP_Persp = 0;
break;
case 2: WARP_TMap = m[2].value;
break;
case 3: WARP_MipMap = m[3].value;
break;
case 4: WARP_MFactor = (W3D_Float)m[4].value;
break;
}
} while (i > -1);
WARP_TMap = m[2].value;
WARP_MipMap = m[3].value;
if (WARP_MipMap != oldmipmap) { // Need to remake the texture cache
show_boxed_message("Remaking textures");
WARP_DeleteTextureCache();
WARP_InitTextureCache();
WARP_UpdateTextureCache();
clear_boxed_message();
}
WARP_MFactor = (W3D_Float)m[4].value;
if (WARP_MFactor == 0.0) WARP_Modulate = 0;
else WARP_Modulate = 1;
WARP_UpdateState();
}
void do_warp_detail_menu(void)
{
newmenu_item m[12];
int i = 0;
m[0].type = NM_TYPE_SLIDER; m[0].text="Textures"; m[0].value = WARP_HTMap; m[0].min_value = 0; m[0].max_value = 2;
m[1].type = NM_TYPE_SLIDER; m[1].text="MipMaps"; m[1].value = WARP_HMMap; m[1].min_value = 0; m[1].max_value = 2;
m[2].type = NM_TYPE_SLIDER; m[2].text="Bi-Filter"; m[2].value = WARP_HBif; m[2].min_value = 0; m[2].max_value = 2;
m[3].type = NM_TYPE_SLIDER; m[3].text="D-Filter"; m[3].value = WARP_HDf; m[3].min_value = 0; m[3].max_value = 2;
m[4].type = NM_TYPE_SLIDER; m[4].text="Perspective";m[4].value = WARP_HPers; m[4].min_value = 0; m[4].max_value = 2;
m[5].type = NM_TYPE_SLIDER; m[5].text="Blending"; m[5].value = WARP_HBlend;m[5].min_value = 0; m[5].max_value = 2;
m[6].type = NM_TYPE_SLIDER; m[6].text="Fogging"; m[6].value = WARP_HFog; m[6].min_value = 0; m[6].max_value = 2;
m[7].type = NM_TYPE_SLIDER; m[7].text="Anitalias"; m[7].value = WARP_HAnti; m[7].min_value = 0; m[7].max_value = 2;
m[8].type = NM_TYPE_SLIDER; m[8].text="Dithering"; m[8].value = WARP_HDith; m[8].min_value = 0; m[8].max_value = 2;
m[9].type = NM_TYPE_TEXT; m[9].text=" LO HI";
i = newmenu_do1( NULL, "Details", 10, m, 0, i );
WARP_HTMap = m[0].value;
WARP_HMMap = m[1].value;
WARP_HBif = m[2].value;
WARP_HDf = m[3].value;
WARP_HPers = m[4].value;
WARP_HBlend= m[5].value;
WARP_HFog = m[6].value;
WARP_HAnti = m[7].value;
WARP_HDith = m[8].value;
WARP_UpdateHints();
WARP_UpdateTextureCache();
}
void do_warp_fog_menu(void)
{
newmenu_item m[10];
int i = 0;
char text[5][30];
sprintf( text[0], "%d", (int)(WARP_FogParam.fog_start * 100));
sprintf( text[1], "%d", (int)(WARP_FogParam.fog_end * 100));
sprintf( text[2], "%d", (int)(WARP_FogParam.fog_color.r * 255));
sprintf( text[3], "%d", (int)(WARP_FogParam.fog_color.g * 255));
sprintf( text[4], "%d", (int)(WARP_FogParam.fog_color.b * 255));
do {
m[0].type = NM_TYPE_CHECK; m[0].text = "Fog on"; m[0].value = WARP_Fog;
m[1].type = NM_TYPE_TEXT; m[1].text = "Fog start/end";
m[2].type = NM_TYPE_INPUT; m[2].text = text[0]; m[2].text_len = 20;
m[3].type = NM_TYPE_INPUT; m[3].text = text[1]; m[3].text_len = 20;
m[4].type = NM_TYPE_TEXT; m[4].text = " ";
m[5].type = NM_TYPE_TEXT; m[5].text = "Fog color";
m[6].type = NM_TYPE_INPUT; m[6].text = text[2]; m[6].text_len = 20;
m[7].type = NM_TYPE_INPUT; m[7].text = text[3]; m[7].text_len = 20;
m[8].type = NM_TYPE_INPUT; m[8].text = text[4]; m[8].text_len = 20;
i = newmenu_do1( NULL, "Fogging", 9, m, 0, i );
if (i == -1) break;
WARP_Fog = m[0].value;
} while (i>-1);
WARP_Fog = m[0].value;
WARP_FogParam.fog_start = atof(text[0]) / 100.0;
WARP_FogParam.fog_end = atof(text[1]) / 100.0;
WARP_FogParam.fog_color.r = atof(text[2]) / 255.0;
WARP_FogParam.fog_color.g = atof(text[3]) / 255.0;
WARP_FogParam.fog_color.b = atof(text[4]) / 255.0;
WARP_UpdateFog();
}
void do_warp_menu(void)
{
newmenu_item m[10];
int i = 0;
do {
m[0].type = NM_TYPE_MENU; m[0].text = "Filter options...";
m[1].type = NM_TYPE_MENU; m[1].text = "Texture options...";
m[2].type = NM_TYPE_MENU; m[2].text = "Fogging options...";
m[3].type = NM_TYPE_MENU; m[3].text = "Warp detail options...";
i = newmenu_do1( "Warp3D options", NULL, 4, m, 0, i );
switch (i) {
case 0: do_warp_filter_menu(); break;
case 1: do_warp_texture_menu(); break;
case 2: do_warp_fog_menu(); break;
case 3: do_warp_detail_menu(); break;
}
} while (i > -1);
}
#endif
void do_options_menu()
{
newmenu_item m[13];
int i = 0;
do {
m[0].type = NM_TYPE_SLIDER; m[0].text=TXT_FX_VOLUME; m[0].value=Config_digi_volume;m[0].min_value=0; m[0].max_value=8;
m[1].type = NM_TYPE_SLIDER; m[1].text=TXT_MUSIC_VOLUME; m[1].value=Config_midi_volume;m[1].min_value=0; m[1].max_value=8;
m[2].type = NM_TYPE_CHECK; m[2].text=TXT_REVERSE_STEREO; m[2].value=Config_channels_reversed;
m[3].type = NM_TYPE_TEXT; m[3].text="";
m[4].type = NM_TYPE_SLIDER; m[4].text=TXT_BRIGHTNESS; m[4].value=gr_palette_get_gamma();m[4].min_value=0; m[4].max_value=8;
m[5].type = NM_TYPE_TEXT; m[5].text="";
m[6].type = NM_TYPE_MENU; m[6].text=TXT_CONTROLS_;
m[7].type = NM_TYPE_MENU; m[7].text=TXT_DETAIL_LEVELS;
m[8].type = NM_TYPE_MENU; m[8].text=TXT_CAL_JOYSTICK;
#if !defined(VIRGIN) && !defined(WARP3D)
m[9].type = NM_TYPE_TEXT; m[9].text="";
#elif defined(VIRIGN)
m[9].type = NM_TYPE_MENU; m[9].text="ViRGE options...";
#else defined(WARP3D)
m[9].type = NM_TYPE_MENU; m[9].text="WARP3D options...";
#endif
m[10].type = NM_TYPE_SLIDER; m[10].text=TXT_JOYS_SENSITIVITY; m[10].value=Config_joystick_sensitivity; m[10].min_value =0; m[10].max_value = 8;
m[11].type = NM_TYPE_TEXT; m[11].text="";
m[12].type = NM_TYPE_CHECK; m[12].text="Ship auto-leveling"; m[12].value=Auto_leveling_on;
i = newmenu_do1( NULL, TXT_OPTIONS, 13, m, joydef_menuset, i );
switch(i) {
case 6: joydefs_config(); break;
case 7: do_detail_level_menu(); break;
case 8: joydefs_calibrate(); break;
#ifdef VIRGIN
case 9: do_virge_menu(); break;
#endif
#ifdef WARP3D
case 9: do_warp_menu(); break;
#endif
}
Config_channels_reversed = m[2].value;
Config_joystick_sensitivity = m[10].value;
Auto_leveling_on = m[12].value;
} while( i>-1 );
if ( Config_midi_volume < 1 ) {
digi_play_midi_song( NULL, NULL, NULL, 0 );
}
write_player_file();
}
void do_multi_player_menu()
{
int menu_choice[3];
newmenu_item m[3];
int choice = 0, num_options = 0;
int old_game_mode;
do {
old_game_mode = Game_mode;
num_options = 0;
ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
ADD_ITEM(TXT_JOIN_NET_GAME, MENU_JOIN_NETGAME, -1 );
ADD_ITEM(TXT_MODEM_GAME, MENU_START_SERIAL, -1);
choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
if ( choice > -1 )
do_option(menu_choice[choice]);
if (old_game_mode != Game_mode)
break; // leave menu
} while( choice > -1 );
}